![]() The Goldrush's forward armor is very substantial and can soak a large amount of damage in addition to being excellent for ramming other GDRs and mountain sides. While this method may cause some damage, it is negligible in most cases and even very seasoned pilots rely on this method in many circumstances as it is VERY fuel efficient. ![]() The final (and most reliable) method is simply to slam face first into the side of a mountain or other obstacle. With practice landing facing forwards can also be done quite reliably, but it takes some experience to know exactly the minimum amount of fuel needed to make a soft landing after a large jump. The legs are slightly more durable it seems when landing backwards, so this method ties in nicely with a pattern of jumping over an enemy while firing at them, then turning 180 at the apex of the jump, pass over them and continuing to fire into their back as you land. This has the disadvantage of taking up a module slot and making you a pretty easy target if you stop and hover in the wrong spot! Another more advanced strategy is to turn 180 degrees before landing and use the 2x forward thrusters to your advantage to slow down with less fuel than typical back thrusting requires. The airbrake module is the easiest option and often recommended for beginners as it allows for you to come to a complete stop mid-air. There are a number of strategies for landing from high altitude/speed without taking damage. Forward momentum is more damaging than downward momentum, but both should be minimized during a landing. It is encouraged to save at least 1/4 tank of fuel to allow for reverse thrust to cushion the landing from a big jump. One hurdle for new pilots is landing from a big jump without damaging or completely shearing off the legs. It can accelerate very quickly making a ram even from a fairly short distance very dangerous. It has 2x forward jets so when maneuvering this feature has the greatest impact on it's jump/flight capabilities. Since it takes minimal damage from smashing into other GDRs, the Goldrush is an ideal close-quarters combatant.įuel recharge is slower than Hopper or Drill and the chasis is heavier as well, but the Goldrush is still one of the most mobile GDRs in the game, with a large enough fuel reserve to make very large jumps. Its superior forward armor and powerful front ram make it a particularly troublesome foe. Goldrush Cow catcher in front, train whistle horn blast, charging recklessly into enemy GDRs. Some thoughts on Catalyst from the OG cat pilot Shifty (AKA many Catalyst related handles): Recommended modules: Thermal Pump, Target Recognition, Coolant Flush, Backup Generator The 3-pack of missiles in the small weapon slot has a tendency to shoot very straight and cluster predictably (compared to the same weapon on other GDRs), so it is a good choice for the small mount. The enemy will try to shoot your limbs off, specifically the left arm.Ī popular load-out for the Catalyst is: Railgun + Skyjacker + any small weapon During combat, it is a good idea to present this arm to the enemy as it will shield the torso and left arm. ![]() The right arm (the small weapon mount) of the Catalyst carries more armor plating than the more valuable left arm. The Catalyst is not an ideal choice for beginners. Since the Catalyst excels in a combat support role, most players tend to equip a Skyjacker or Hammer paired with a Railgun or in some cases a Large laser. Unlike the Dredge's "fixed" mount being on a limb, the Catalyst's “fixed” weapon mount is located on the torso and cannot be destroyed if a limb is removed. The main benefit of piloting a Catalyst lays in its large “fixed” weapon mount, enabling it to equip 8x missiles, Skyjacker or the Hammer missile. ![]() It is a reliable support unit, and is frequently found straddling the edge of the battlefield with either a Skyjacker or Hammer launcher. Although the Catalyst does boast heavier armor than most other GDRs, it will seem sluggish and fragile as a front-line combatant. However, it does benefit from a slight boost in cooling. Because of its weight and somewhat sluggish fuel regeneration it is not as maneuverable as other GDRs. Each GDR typically comes equipped with a different set of weapons, which are modular and can be swapped out.Ĭatalyst The Catalyst is a medium GDR, designed to act mainly in support roles during combat. Specialists, who pilot only a single type of GDR, are often some of the deadliest pilots in the game. ![]() Each GDR has its own set of strengths and weaknesses, and a skilled pilot can usually pilot more than one kind of GDR. The Grinder is a chassis that each pilot's cockpit can swap interchangeably between hence, each Grinder cockpit is identical. In Vox Machinae, each player pilots a massive Wikipedia:Mecha known as a Grinder, or GDR. ![]()
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